
Because the boundaries between digital and bodily realities proceed to blur, the imaging expertise inside AR/VR headsets is coming beneath growing scrutiny. DXOMARK, the French picture high quality benchmarking authority identified for its rigorous testing of smartphone and show efficiency, has turned its consideration to 2 of probably the most distinguished gamers within the combined actuality area: Apple’s Imaginative and prescient Professional and Meta’s Quest 3.
In a current video presentation titled “Evaluating Picture High quality in ARVR Headsets – A Complete Evaluation of Texture Preservation, Shade Constancy, and 3D Reconstruction,” DXOMARK’s Fabien from their Paris headquarters provided a technical comparability of the 2 units’ digicam programs. The evaluation targeted on how picture seize high quality influences immersion, realism, and consumer security—vital components for any head-mounted show system.
How DXOMARK assessments AR/VR headset digicam high quality—and the way it aligns with CineD’s Lab requirements
DXOMARK has constructed a status on detailed, protocol-driven picture high quality evaluations, usually shaping the aggressive panorama within the smartphone and digicam markets. Their Analyzer product suite—encompassing {hardware}, software program, and automatic testing environments—is utilized by producers and researchers globally to quantify elements like publicity accuracy, coloration rendering, texture preservation, and visible noise.
At CineD, we share the same dedication to empirical, lab-based analysis. Our CineD Lab Take a look at strategies deal with picture high quality metrics related to filmmakers, akin to dynamic vary, rolling shutter efficiency, and publicity latitude, utilizing standardized strategies in managed environments. Whereas our lab assessments primarily serve digital cinema cameras and hybrid mirrorless programs, the precept stays the identical: quantify efficiency beneath reproducible circumstances to empower knowledgeable decision-making.
As AR/VR imaging programs start to intersect with skilled manufacturing—whether or not by way of digital manufacturing pipelines, immersive storytelling, or real-time VFX—DXOMARK’s work on this area enhances our personal mission. Their deal with AR/VR headset digicam high quality displays a rising want for rigorous picture evaluation as these units more and more issue into visible workflows.

Their video breaks down the analysis into three main pillars: coloration constancy, texture and noise, and dynamic vary.
Shade accuracy in AR/VR headsets: Apple Imaginative and prescient Professional vs. Meta Quest 3
To guage coloration, DXOMARK used coloration checker charts beneath varied lighting circumstances. Notably, each units carried out with restricted white steadiness and publicity correction—an intentional design alternative, Fabien defined, as a result of AR/VR pictures are meant for real-time viewing reasonably than sharing. This enables producers to prioritize naturalistic rendering over photographic accuracy.
Even so, the Apple Imaginative and prescient Professional persistently demonstrated extra correct coloration rendering throughout a number of lighting environments in comparison with the Meta Quest 3. The Imaginative and prescient Professional’s slight edge in coloration efficiency, nonetheless, got here with the caveat that the measured variations had been most pronounced beneath managed lighting circumstances, akin to D65 (simulating daylight), which can not totally mirror typical use circumstances in combined actuality environments.

Texture preservation and picture noise in AR/VR cameras in contrast
Texture preservation is an important consider sustaining realism, significantly in pass-through or combined actuality modes. DXOMARK employed its proprietary Deadleaf chart to research 4 key texture-related metrics: texture MTF, edge MTF, visible noise, and ringing.

The Meta Quest 3, whereas exhibiting barely higher high-quality element in sure areas, suffered from seen ringing artifacts resulting from aggressive sharpening algorithms. Compression noise—manifesting as blocky artifacts in flat areas—was additionally a recurring concern on the Quest 3, which detracted from the perceived picture high quality.
In distinction, the Apple Imaginative and prescient Professional confirmed cleaner picture output with fewer compression artifacts and fewer pronounced oversharpening. Regardless of capturing barely much less texture in some areas, its general visible constancy was deemed superior by DXOMARK.

Dynamic vary efficiency: Apple Imaginative and prescient Professional vs. Meta Quest 3 headset cameras
DXOMARK’s customized HDR check scene highlighted a stark distinction in dynamic vary efficiency. The Imaginative and prescient Professional preserved extra spotlight and shadow element throughout the board, delivering a extra balanced and immersive picture.

Nonetheless, Fabien identified a sensible flaw in Apple’s {hardware} design: the location of the headset’s digicam makes it straightforward for customers to smudge the lens whereas placing the headset on or taking it off. These smudges introduce flare and scale back the dynamic vary, a problem not current within the Meta Quest 3 resulting from its extra uncovered digicam design.
In case you missed our podcast on immersive video filmmaking for the Apple Imaginative and prescient Professional with Christoph Tilley from MXR Productions, test it out under:
We additionally interviewed Blackmagic Design about their upcoming Immersive Video workflow with the brand new URSA Cine Immersive digicam and DaVinci Resolve 20 with their immersive instruments just lately at NAB. You’ll be able to verify that out right here:
Why digicam benchmarking issues in AR/VR headset growth
It’s nice that DXOMARK is making an attempt to determine goal, protocol-based evaluation to enhance human notion research in evaluating picture high quality for AR/VR. Their Analyzer instruments are already being utilized by OEMs throughout industries—from smartphones and automotive cameras to drones and safety imaging programs—and now additionally builders and producers within the XR area have entry to extra standardized testing. This could solely imply good issues for finish customers.
DXOMARK has a extra detailed webinar deliberate within the coming months for these occupied with a deeper dive into the methodology and outcomes. I’ll maintain an eye fixed out for that one, and allow you to know.
What’s your tackle immersive video – each taking pictures it and consuming it? Tell us within the feedback under.
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